Halo combat evolved pc free download full game






















Even smart gamers can use a boost. Capture images and videos for free with Debut Video Capture Software. A free comprehensive real-time 3D creation tool. Best general combat simulator out there. Battle enemies, human or otherwise One of the best parts of the games is battling hordes of enemies in one of four vehicle types you can drive within the wide-open maps.

Where can you run this program? Key Details of Halo: Combat Evolved. Bent on humankind's extermination, a powerful fellowship of alien races known as the Covenant is wiping out the Earth's fledgling interstellar empire. You and the other surviving defenders of a devastated colony-world make a desperate attempt to lure the alien fleet away from Earth. Shot down and marooned on the ancient ring-world Halo, you begin a guerrilla war against the Covenant.

Fight for humanity against an alien onslaught as you race to uncover the mysteries of Halo. Full Specifications. What's new in version. Release November 9, Date Added October 22, Operating Systems. Halo: Combat Evolved is also known as Halo 1 and after this game Halo 2 was released which was also a successful release. Halo: Combat Evolved is the first. The leap is nearly here. So why should we give a damn about a console game released way back in ancient ?

And boy was that a good move by them. Because the truth is that while Halo was an exceptional console game, it is merely a very good PC game; and one that loses its way so spectacularly towards the end that you may end up cutting it short and starting again.

After all, this was the reason I gave up on the Xbox version after a while, knowing the PC one would be along some time in the future. But what it actually does is set it side by side with every other shooter on the PC. In case you need some words of introduction to the whole thing, Halo takes place for the most part on a ring-shaped world full of aliens; the big draw being the massive landscapes, the use of vehicles and the large firefights where you team up with other marines.

There's no stupid platform jumping, no ridiculous big bosses and no running around looking for keys to open doors. It draws you in superbly - Bungie clearly following Half-Life's example in many ways. The outdoor levels are huge and spectacular, yet require amazingly short loading times.

Once you're there, you occasionally get a "Loading The graphics are not state of the art by a long stretch, especially the character models, but one of the first niggles we face is the system requirements.

Turn down all the graphical options and you might get away with the minimum spec, but even then the frame-rate is choppy. You need a grunting beast with one of the latest cards for real smoothness.

But one of the biggest praises of the game was always the enemy Al. It is, in other words, all well and wonderful. These look like aliens and behave like aliens, and once you recognise their patterns, they're easy to predict and you soon get tired of them. Very disappointing. By far the best part of the game is the vehicles, which, though they take some getting used to.

The Warthog jeeps bounce about while the gunman hangs on for dear life and whoops like a rodeo driver, and the tank is by far the most satisfying I've ever driven in a game. Sadly, there are not quite enough of them. When they do appear, they provide a real tactical element, adding another option to what is already a very open approach to battle.

Taking on a big fight with a hovercraft will be very different than going in with a rocket launcher or a sniper rifle.

Saving is restricted to checkpoints, but you can save as many as you like whereas you had a limit on the Xbox. At least the real reason for its PC incarnation, the online mode, is very playable and provides as much vehicle-use as you could want. And with those PC heavyweights just around the corner and Halo 2 scheduled for spring next year on Xbox, this could soon become little more than an also-ran. Even if it is a very good one. The only modes worth bothering with are the team ones, since Solo Deathmatch is like a less fun version of Quake III: Team Arena, until people get into vehicles, when it just becomes a bit of a mess.

Get a team behind you though, and driving while someone else controls the gun-turret or co-ordinating flying attacks turns out to be a blast. It's well past midnight. I've just staggered out of the offices on to the cold, rain-spattered London streets after a post-work Halo online multiplayer session, a big stupid grin plastered across my face. Bleary-eyed and haunted by images of plasma weapon blasts, flame-thrower assaults and four-wheeled vehicles slamming ragdoll bodies against walls, I reckon tonight has been one of the most enjoyable evening's gaming I've had for a long time.

Developer Gearbox has taken over a year to take Bungie's groundbreaking Xbox version and mould it into an online PC title, but it's been worth the wait. President Randy Pitchford and his Texas team have used their extensive knowledge to ensure that Halo lines up comfortably alongside other popular online multiplayer heavyweights.

Halo on PC retains all the multiplayer options from the Xbox - apart from the co-operative Story mode - and adds six hot new maps for a total of 19 , one new vehicle the three-man missile-firing Rocket Warthog buggy and, best of all, two brand new weapons - the flamethrower and the fuel-rod gun. An update is supposedly being worked on to add this absolutely vital element back to the game, but it really should have been there from the start.

Each new level offers different experiences, encouraging you to use certain weapons and vehicles for tactical superiority. For example, Gephyrophobia takes place on a bridge over a huge chasm and has ledges on either side for sniping from distance, but with the Banshee flying attack vehicles dominating from above. Or there's Timberland, an open level with hills, trees and a river that's ideal for manic tank battles.

Or there's Ice Fields, a snow-covered level that's awesome for skidding around in Warthogs, and is as playable in Race mode as it is in a Slayer deathmatch. Although Gearbox provides gamers with a multitude of game types, the big pull is the customisable Create-Your-Own mode. You can set one life per game, include a set of the meatiest weapons for UT-style carnage or even add vehicles to Xbox maps - having Banshee dogfights high above the infamous Blood Gulch level for the first time is an experience to be savoured.

Halo's key is the exquisite balancing on display, with each vehicle and weapon having advantages and disadvantages. You can pound numerous poor souls into submission using the Scorpion tank, but the slow-moving behemoth is extremely vulnerable to plasma mortars and rocket launchers.

Flamethrowers are useful in tightly-packed corridors, but out in the open, the poor range makes you an easy target for snipers. As Halo multiplayer doesn't involve the high-speed twitchgaming prevalent in games like Quake III, this admirable fine-tuning has paid off with gameplay that requires more tactics and skill.

It's not as team-dependent as Battlefield or PlanetSide, but you cant deny it's huge fun. Solo Slayer games deathmatches are insanely enjoyable - especially in small levels where your default weapon is the rocket launcher -but Team Slayer and Capture The Flag is where the real fun's at. Although Gearbox and Bungie have set the maximum player limit at 16, eight versus eight will provide enough non-stop hectic action for most gamers.

There's a real thrill in jumping in a Warthog buggy with two other team-mates, one mounting the gun on the back and one filing a weapon in the passenger seat, as you take the wheel and bounce merrily over the terrain towards fortified enemy positions.

In one particularly intense Team Slayer game, I had a race on with a rival player for a Banshee that another player had just crashed into the ground.

Just beating them to the ship, I then managed to take off turn the craft around and plough it at full speed into his helpless body, killing him instantly -beyond magnificent.

Comparing Halo with other current online favourites is tricky because it doesn't really have the tactical finesse of Battlefield or the sophistication of PlanetSide, but for sheer no-nonsense fun and laugh-out-loud hilarity, nothing else can ahem kiss its ring had to get it in, folks.

One other major criticism is that you do need a very high-spec PC and a broadband connection to enjoy games without annoying slowdown and lag, but patch updates should mean the network code -completely written from scratch for the PC version - should improve with every new version. Plus, Gearbox has already pledged its support for the online community with free tutorials and mod kits to follow very soon, ensuring that Halo really will shine brightly online. It's typical of the kind of admiration Halo inspires, and just one reason why, nearly two years after the game first appeared on Xbox, gamers are still clamouring to get their hands on a proper, PC-optimised version of the classic shooter.

A small team at Gearbox has jeen working on Halo for a solid year now, painstakingly re-making the game from Bungie's Xbox code, collaborating closely with the original developer to make sure, in Pitchford's words, "that we don't screw it up". The process is nearly complete. The new multiplayer modes and maps are in, the graphics have been overhauled, the gameplay sharpened.

And now, confident that they have not, in fact, screwed it up, Randy's letting us play it. For any hermit-like gamers out there who haven't had the opportunity to play the Xbox's best game, Halo is an FPS set on a colossal and mysterious ring-shaped world, casting you as a super-soldier fighting hordes of alien Covenant. When it was released to launch the Xbox in , it immediately staked a claim to the title of best console shooter ever. Back then, it had graphics to match any PC game, along with an enthralling sci-fi plot, superb human and alien weaponry, fantastic vehicles, and, as Randy says, some hugely impressive troop and enemy Al.

Bungie also innovated in several areas of the genre, only allowing your character to carry two weapons at any time, thus forcing you to make strategic decisions on the fly. Halo introduced the idea of a gradually recharging shield, a superb convention that added tension as you skulked in the darkness praying that your personal force field would power-up before the next wave of aliens attacked.

Plus there were the vehicles, which handled beautifully due to the game's excellent physics model. You could skid around the varied terrain in your three-man Warthog buggy, climb inside a massive Scorpion tank and pound the enemy from afar, or even commandeer the Covenant alien vehicles like the Ghost hover-ship and the Banshee flying attack craft.

With Gearbox's intervention, the single-player game on PC now supports the latest video cards, running up to a resolution of x Mouse and keyboard support goes without saying, as does a proper quicksave function, but Gearbox has also tweaked the gameplay ever so slightly, taking the best bits of the Xbox PAL and NTSC versions of Halo to make the definitive version.

For example, the sniper rifle, always a favourite, has the less extreme European 8x zoom, rather than the USA's original 10x zoom.

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